Instances of the Passage object are returned by the Story.get() static method. Deletes all currently registered on-load handlers. Story API. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. Note: This method has been deprecated and should no longer be used. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). If you need to know if the player has ever been to a particular passage, then you must use the State.hasPlayed() method or the hasVisited() story function. Note: Caveat for Internet Explorer: SugarCube only supports IE 9. Returns a random value from its given arguments. Does not modify the original. That's not going to work because the onclick content attribute is executed within the global scope, rather than within SugarCube's. Does not modify the original. Note: See the Save.onLoad.add() method for its replacement. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. Appends the given content to the dialog's content area. Used to populate the story's caption area in the UI bar (element ID: story-caption). Global event triggered as the last step in closing the dialog when Dialog.close() is called. If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. Note: Cannot delete tracks solely under the control of a playlist. For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. See Localization for more information. If no conditional expression is given, it is equivalent to specifying true. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. Sometimes there are breaking changes, however, and these must be addressed immediately. You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. See Guide: Media Passages for more information. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. 2) Added library after the script were you see that error To solve this The StoryInit special passage is normally the best place to set up playlists. Note: The player will not be prompted and all unsaved state will be lost. For example, the following will give you a basic crossfade: Determines whether the autosave, if it exists, is automatically loaded upon story startup. Story variables are a part of the story history and exist for the lifetime of a playthrough session. All of the specified callbacks are invoked as the wrapper is invokedmeaning, with their this set to the this of the wrapper and with whatever parameters were passed to the wrapper. You will, very likely, never need to use State.top directly within your code. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. SugarCube is a free (gratis and libre) story format for Twine/Twee. Arithmetic: The expression yields a number valuee.g.. This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. Returns a reference to the current AudioRunner instance for chaining. The .hasData() method is generally more useful. Expressions are simply units of code that yield values when evaluated. Evaluates the given expression and compares it to the value(s) within its <> children. Warning: sugar cube: [noun] a small cube of sugar that is put in coffee or tea to make it sweet. This method has been deprecated and should no longer be used. There is no fatal damage on cells within this printability range. I'll leave this issue open until you have a time to test it let me know how it works for you!! Tip: When a new moment is created, SugarCube stores the playthrough state to session storage. Returns the first Unicode code point within the string. To delete a watch, click the button next to its name in the watch panel. To update the value associated with a key, simply set it again. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. Returns whether the dialog is currently open. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. The controls of the Settings dialog automatically call this method when settings are changed, so you should normally never need to call this method manually. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. Note: Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Share Improve this answer Follow answered Sep 28, 2020 at 18:17 Renders the given markup and appends it to the dialog's content area. The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. classes) guide for more detailed information. Note: This method has been deprecated and should no longer be used. See UI API for more information. Happens at the end of passage navigation. Returns whether the full in-play history (past + future) is empty. The active passage's name will be added as its ID (see: Passage Conversions). Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Note: Instead, use Navigation Events or Tasks. This macro is an alias for <>. Deprecated: If you need them, then you'll need to keep them out of story You might be lucky in that they were the problem. This method has been deprecated and should no longer be used. Audio tracks encapsulate and provide a consistent interface to an audio resource. Attaches fullscreen error event handlers. Generates no output. Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. See the :passagestart event for its replacement. The SimpleAudio APIs use events internally for various pieces of functionality. Tip: Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. Gets or sets the track's current time in seconds. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Once the code has been fully executed, the contents of the buffer, if any, will be output. Engine API. A text replacement markup. Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. Wikifies the given content source(s) and appends the result to the target element(s). The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Does not modify the original. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. Subsequent, optional, characters have the same set as the second with the addition of numerals (i.e., 0-9, so the full set is A-Za-z0-9$_). The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. Selects all external link elements within the passage elemente.g., links to other pages and websites. The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. Closes the dialog. The most common way to resolve this arbitrarily long return issue is to use a bit of JavaScript to record the last non-menu passage the player visited into a story variable and then to create a link with that. Hides the UI bar. Global event triggered once just before the page is reloaded when Engine.restart() is called. Twine2: Not special. Note (Twine2): Provides access to browsers' fullscreen functionality. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. answered Sep 6, 2017 by greyelf (159k Deprecated: Executes its contents after the given delay, inserting any output into the passage in its place. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. Once a track has been unloaded, playback cannot occur until it is reloaded. Player settings object, set up by the author/developer. Creates a checkbox, used to modify the value of the variable with the given name. It has the unique advantage of being able to couple large amounts of light into smaller light guides than the Quad previously could. Does not modify the original. Deprecated: Returns a reference to the Dialog object for chaining. The typed text has no default styling. Returns whether the engine is processing a turni.e., passage navigation has been triggered. Note: Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Returns a reference to the Dialog object for chaining. To avoid this problem, it's suggested that you use the separate argument form of the <> macro in Twine2as shown above. Problem If multiple passage titles are given, returns the lowest count (which can be -1). When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. As new moments are added, older moments that exceed the maximum number are expired in order of age, oldest first. Returns whether the seedable PRNG has been enabled. I think it would be appropriate for this StoryMenu font configuration requirement to be explicitly mentioned in the documentation. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. This only affects test mode. The equivalent SugarCube code to achieve a similar result would be: Note: Executes its contents while the given conditional expression evaluates to true. Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. Returns the number of moments within the full in-play history (past + future). Returns a reference to the current jQuery object for chaining. Allows custom processing of passage text. Passage API. Maybe its there by implication, but it certainly wasnt obvious to me. When a saved story is loaded, the state loaded from the save replaces the current state. This section offers a list of SugarCube-specific events, triggered at various points during story operation. For example: See: Any supported object type may itself contain any supported primitive or object type. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). Returns the AudioList instance with the given list ID, or null on failure. In the above, the second (set:) macro is never run, and the $count variable remains at 0. Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Selects the element that contains passage elements. SugarCube does not have any equivalents to Harlowe's (click:) family of macros. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. <> macro events allow the execution of JavaScript code at specific points during typing. Thus, a call to UIBar.stow() may also be necessary. Returns the total number (count) of played moments within the extended past history (expired + past). Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Returns an array of the story metadata store's keys. To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. Repeatedly executes its contents. Sets the default KeyboardEvent.key value that causes the currently running <> macro instance to finish typing its content immediately. Thats a twofold issue: getting your function in-scope and waiting until your element is attached to the page. Track descriptor objects come in two forms and should have some of the noted properties: Deletes the playlist with the given list ID. Returns the array of track IDs with the given group ID, or null on failure. See the. private browsing modes do interfere with this. If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. Returns the topmost (most recent) moment from the full in-play history (past + future). Creates a listbox, used to modify the value of the variable with the given name. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Returns whether any moments with the given title exist within the past in-play history (past only). Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. In Canada, Essential Audio Corp. is configured to do basic repairs, but for more complicated fixes, the unit is sent to SweetVinyl's home base in California. Warning: As you are aware, all javascript Global event triggered as the last step in opening the dialog when Dialog.open() is called. I'll try to clean up the code some. The (execution) context object of the macro's parent, or null if the macro has no parent. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Sugarcube is a nice tool, and does stuff like save management easier than Harlowe, but it requires more know-how to use its more advanced functionalities. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. blazing fast internet with unlimited dataespecially true for mobile users. classes) guide for more information. Determines whether certain elements within the UI bar are updated when passages are displayed. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. In general, you should not call this method directly. .one() in the jQuery API docs for more information. Audio, image, video, and VTT passages are supported. classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Interactive macros are both asynchronous and require interaction from the player. The story's title is part of the story project. This method has been deprecated and should no longer be used. Returns an AudioRunner instance for the tracks matching the given selector. Warning: Warning: Saving the story records the story's state up until the last moment that was created. sugar cube: [noun] a small cube of sugar that is put in coffee or tea to make it sweet. Deprecated: Aborting. The most interesting of which, from an end-user's standpoint, are 410. Intended to allow authors to easily wrap their custom object types (a.k.a. Tip: Registers the passage into the Jump To menu. Outputs a copy of the contents of the selected element(s). Warning: There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. Deprecated: Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. In SugarCube, they come in two types: story variables and temporary variables. Note: Removes event handlers from the selected tracks. Note: Solution 1: Using before defining - Uncaught ReferenceError: $ is not defined Case: Invoking the function or using a variable before declaring it. See <> for more information. The majority of newer SugarCube versions do not have any changes that would require an update. String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. The <